![]() ![]() As cool as the way the levels are designed, it can get incredibly disorientating and confusing in the heat of the action as to where we are, as well as where we’re being attacked from or where we need to go to complete an objective. The premise is enticing, but in practice I found myself underwhelmed. Each level ends in a boss fight, with a massive health bar needing draining to win. Spawning in waves – themselves having different win goals, such as survive for a minute or kill only one type of enemy – they come in all shapes and sizes, and can be tricky to keep track of thanks not only to the numbers on screen but also the twisty levels letting them drop off of the horizon in the blink of an eye, only to pop back up behind us. It’s all well and good having decent kit, but the enemies don’t make things easy for us. This gives our weapons a speed and power boost for a short duration, and is all but essential for when we’re getting overwhelmed. We also have an overcharge meter built by collecting energy from defeated enemies. Making the best use of weapon pick-ups and stat increases is key to success. Initially we’re only able to hold two at a time, but various upgrades can be applied after successfully clearing a stage that allows us to hold more, as well as increase stats like weapon damage, health, or speed. Some weaker ones have infinite ammo, while other, more powerful fare will run out after a time. We’re able to pick up a large variety of weapons to use, each with different stats and abilities such as the Mini Rocket launcher, Javelin, or Sand Blaster. Movement is satisfyingly responsive – maybe a little too much at times – and combat is at least visually pleasing too. ![]() Our craft moves at a pretty rapid rate, and using twin stick controls we can strafe and swivel to attack enemies approaching from all angles. The play areas are designed is such a way as to let us move around the entirety of them, with us going up, over, and under asteroids, bendy space stations and more. The premise is simple: in 3D space we manoeuvre a space craft around a play area while shooting anything that moves. On the other, it’s incredibly disorientating to play, and I found myself only able to stomach it in very short bursts. On the one hand, the action is fun enough on paper, with lots of fast action and explosive gun fights.
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